DEVELOPER PORTAL: SDKs & INTEGRATION

Build live economies
faster with Lootrare SDKs.

The industrial standard for game economy infrastructure. Plug-and-play modules for Unity, Unreal, and custom stacks.

NODE STATUS: [ OPTIMAL ]API LATENCY: 14msSDK VERSION: v2.4.1 STABLEUPTIME: 99.99%
SDK SELECTOR: ENV READY

Unity SDK

C#OFFICIAL SUPPORT

Production-ready economy modules for Unity-based mobile and PC games. Optimized for performance and ease of integration.

Client Runtime

Strongly-typed API calls for all core modules with built-in caching.

UI Integration

Data models for Tiers, Missions, and Store sections ready for rendering.

Identity Hooks

Plug in your existing auth: Guest, Social, Steam, or custom providers.

// Initialize Lootrare
LootrareClient.Init(new Config {
    ProjectId = "proj_882",
    Env = Environment.Production,
    PublicKey = "pk_live_..."
});

// Fetch active Battle Pass state
var bpState = await Lootrare.SeasonPass.GetState();
Debug.Log($"Current Tier: {bpState.CurrentTier}");
INTEGRATION PATTERN: SERVER AUTHORITATIVE

How Lootrare integrates safely.

One pattern across all modules. Designed to prevent exploits and ensure economy consistency.

Configure

Design your economy in the Partner Dashboard (Dev Environment).

Initialize

Add SDK and initialize with your Project ID and Public Key.

Fetch State

Fetch runtime state (Store, BP, Missions) to render your UI.

Execute

Route sensitive actions (Purchase, Open, Craft) through your server.

Finalize

Lootrare writes receipts and ledger entries. Client updates UI.

[ 01 ] AUTHORITATIVE

Sensitive actions like purchases, lootbox opens, and crafting execute via your server to prevent exploits.

[ 02 ] ENV PIPELINE

All SDKs support Dev → Staging → Production flows with Publish, Promote, and Rollback controls.

[ 03 ] IDENTITY AGNOSTIC

Plug in your existing auth system. Lootrare maps your users to a unique playerId for all economy events.

CAPABILITY MATRIX: CORE MODULES

Every feature, on every SDK.

All Lootrare modules follow a consistent API surface, ensuring your logic stays clean across platforms.

SeasonPass

Metadata, tiers, progress, and ownership state (Free/Premium).

Missions

Active mission sets, progress tracking, and reward payouts.

Storefront

Dynamic layouts, content bindings, and tab/category management.

Offers & Bundles

Pricing, limits, eligibility, and execution flows.

Lootbox

Random reward definitions, probability, and outcomes.

Wallet & Ledger

Balances, transaction receipts, and audit trail.

Crafting

Station recipes, costs, and upgrade sink logic.

Identity

Player context, session management, and auth mapping.

Analytics

Real-time economy event tracking and performance stats.

GENRE TEMPLATES: START FAST

Don't start from an empty page.

Import production-ready templates for your genre. Launch a full economy in days, not months.

FPS / SHOOTER

TEMPLATE ACTIVE
CORE MODULES:
Battle Pass, Store, Lootboxes

Pacing around matches, kills, and seasonal weapon skins.

COMPLEXITY
MEDIUM
EST SETUP
48H

RPG / ARPG

TEMPLATE ACTIVE
CORE MODULES:
Missions, Crafting, Gacha

Materials, gear enchanting, and tiered rarity bands.

COMPLEXITY
HIGH
EST SETUP
72H

MMORTS / 4X

TEMPLATE ACTIVE
CORE MODULES:
Store, VIP, Speedups

Resource packs, VIP progression, and task-based rewards.

COMPLEXITY
MEDIUM
EST SETUP
24H
DEVELOPER EXPERIENCE: DX FIRST

Built by developers,
for developers.

Preview-as-Player

Debug exactly what your players see. Time-travel to see store rotations or seasonal event states before they go live.

Audit Everything

Every claim, craft, and purchase is written to an immutable ledger. Resolve player support tickets with absolute proof.

Simulation Tools

Simulate battle pass pacing and lootbox probabilities to ensure your economy is balanced and fair for all players.

DEBUG SESSION: ACTIVE
PLAYER ID
p 88293 alpha
[ SIMULATION: LOOTBOX OPEN ]
Rolling weight... [92.4]
Result: EPIC SKIN v4
DEPLOY READY: v2.4.1

Ready to integrate Lootrare?

Ship your first live economy feature in days — not months. The industrial standard for immutable gaming infrastructure.