Battle-tested in production games

Ship live game economies that debug themselves

Economy engine with receipts + reason codes for every action. Ship Battle Pass, Store, Loot, Crafting, and Wallets with confidence—across Unity, Unreal, and custom backends.

Receipts
Immutable audit trail
Explainability
Debug with reason codes
Rollback
One-click undo

The Difference is Instant Clarity

Before Lootrare

Debugging in the dark

Mission not progressing
No error context provided
Cannot reproduce edge case
Missing transaction history
No audit trail for support
Customer issues unresolvable
Rollback requires manual work
Hours of engineering time

With Lootrare

Crystal-clear debugging

Reason: player_level < 5
Instant diagnosis
Receipt ID: abc-1234-xyz
Complete transaction log
Preview as player mode
Test before deployment
One-click rollback ready
Revert in seconds
5 Game-Changing Advantages

Why Lootrare Wins

Most economy tools give you primitives. We give you production-grade reliability and instant explainability.

60%
Fewer Tickets

The "Why" Debugger

Your Ops Team's Best Friend

Get instant answers with reason codes and preview-as-player mode. No more digging through logs or guessing at edge cases.

  • Instant reason codes for every action
  • Preview-as-player simulation
  • Edge case reproduction
100%
Traceable

Receipts for Everything

Not Just Purchases

Every claim, craft, loot open, grant, and debit is traceable. When players dispute, you have proof. When things break, you can reconcile.

  • Immutable audit trail
  • Policy decision tracking
  • Content version history
<1min
Rollback Time

LiveOps Safety

Ship Daily Without Fear

Treat economy changes like code deployments with versioned configs, staged rollouts, one-click rollback, and kill switches.

  • Versioned configs with history
  • Staged rollouts (5% → 100%)
  • One-click rollback

One Policy Engine

Across Everything

The same rule framework powers mission pacing, store limits, loot fairness, and crafting costs. No more duplicating logic across systems.

  • Unified eligibility rules
  • Shared limit tracking
  • Cross-module consistency
  • 50% less glue code

Economy That Composes

Cross-Module Flows

Battle Pass grants store coupons. Store sells loot keys. Loot grants crafting materials. Everything works together without custom connectors.

  • Cross-module economy flows
  • No custom connectors needed
  • Shared ledger transactions
  • Build complex economies fast

Complete Economy Modules

Adopt one module or the entire platform. Start with Battle Pass, add Store later, integrate Loot when ready.

Battle Pass

Seasonal progression that drives retention

Complete seasonal progression with missions, XP curves, and multi-track rewards.

  • Mission pacing & catch-up mechanics
  • Multi-path progression (free/premium)
  • Genre templates (FPS/RPG/MMORTS)
  • XP rules & reward policies

Store

Dynamic marketplace without client updates

Server-driven in-game store with quotes, limits, and dynamic layouts.

  • Dynamic pricing & eligibility rules
  • Limit tracking (per-player, daily, lifetime)
  • Quote → Purchase flow with receipts
  • Placements as data (no hardcoding)

Loot Engine

Randomized rewards with fairness built-in

Probability tables with pity systems, audit trails, and compliance ready.

  • Drop tables with pity/guarantee systems
  • Fairness audit trails
  • Preview-as-player simulation
  • Compliance-ready for paid loot

Crafting & Upgrades

Recipe execution and item progression

Server-authoritative crafting with stations, recipes, and upgrade curves.

  • Recipe constraints & cooldowns
  • Shared material ledger
  • Upgrade paths & cost curves
  • Station/building model for MMORTS

Wallet & Ledger

Multi-currency tracking with receipts

Immutable transaction log with source/sink analytics and refund support.

  • Multi-currency balance tracking
  • Every debit/credit has a receipt
  • Source/sink analytics built-in
  • Reconciliation & audit exports

Adopt Without Replacing Everything

Keep your existing auth, backend, and analytics. Lootrare layers on top.

Game Client
Unity / Unreal / Web
Your Backend (BFF)
Server-authoritative
Lootrare Runtime
Economy operations + receipts + rollback

Works With Your Stack

🎮
Unity
🔷
Unreal Engine
⚙️
Custom Backend
🎯
PlayFab
🚀
AccelByte
🌐
UGS

Built for Your Genre

Pre-built templates and best practices for FPS, RPG, and MMORTS games.

FPS / Shooter

Seasonal content that keeps players coming back

Games like Call of Duty, Apex Legends, Valorant

1
Battle Pass with match-based missions
2
Weapon skin store with time-limited offers
3
Loot crates for cosmetics
4
Crafting system for attachments
Ready-to-use templates

Why Not Other Platforms?

We're economy-first, not backend-first. You don't have to replace everything.

FeatureLootrareUnity Gaming ServicesPlayFabXsolla
Cross-engine support
Receipts for every action
Built-in explainability
One-click rollback
Modular adoption
Economy-first design

We're not trying to replace your backend. Lootrare is focused on economy operations and auditability.

Ready to Ship Economies with Confidence?

See Lootrare in action with your team's use case. Book a 15-minute demo.

Cross-engine (Unity + Unreal)
Modular adoption
Battle-tested in production